Design lesson library
50 of 50 lessons
Spotting Problems Worth Solving
Grade 6: The Design Cycle → Spotting Problems Worth Solving
Observing everyday problems at school and turning them into a clear need for a solution.
From Brief to First Prototype
Grade 6: The Design Cycle → From Brief to First Prototype
Writing a simple design brief and specification, then making and testing a first model.
Researching Users Properly
Grade 7: The Design Cycle → Researching Users Properly
Planning primary and secondary research, writing survey questions and recording sources.
Comparing Existing Products
Grade 7: The Design Cycle → Comparing Existing Products
Analysing similar products for materials, function, cost and audience before designing.
Specifications That Can Be Tested
Grade 8: The Design Cycle → Specifications That Can Be Tested
Turning research into measurable success criteria that a test can actually check.
Planning Drawings and Making Plans
Grade 8: The Design Cycle → Planning Drawings and Making Plans
Annotated drawings, flowcharts and a realistic sequence of making with time and resources.
Justifying the Chosen Design
Grade 9: The Design Cycle → Justifying the Chosen Design
Evaluating several feasible ideas against the specification and defending the final choice.
Designing Fair Tests for a Product
Grade 9: The Design Cycle → Designing Fair Tests for a Product
Detailed testing methods, evidence collection and honest evaluation against the specification.
Managing a Full Design Project
Grade 10: The Design Cycle → Managing a Full Design Project
Running a complete design cycle independently, documenting changes and keeping a process journal.
Impact, Improvement and Client Feedback
Grade 10: The Design Cycle → Impact, Improvement and Client Feedback
Evaluating impact on the client, explaining improvements and presenting the solution as a whole.
Designing a Poster for a Real Audience
Grade 6: Digital Design → Designing a Poster for a Real Audience
Layout, contrast, hierarchy and readable Arabic and English typography for a school campaign.
Icons and Visual Language
Grade 6: Digital Design → Icons and Visual Language
Designing clear icons and symbols that communicate without words.
Wireframing a Simple App Screen
Grade 7: Digital Design → Wireframing a Simple App Screen
Sketching and wireframing a mobile screen for a real user need at school.
Editing Images Responsibly
Grade 7: Digital Design → Editing Images Responsibly
Cropping, colour and honest editing, with credit and permission for every image used.
Designing a Web Page Layout
Grade 8: Digital Design → Designing a Web Page Layout
Grids, navigation, accessibility and responsive layout for a bilingual audience.
Motion and Short Animation
Grade 8: Digital Design → Motion and Short Animation
Storyboarding and timing a short animation that explains one idea clearly.
User Interface and User Experience
Grade 9: Digital Design → User Interface and User Experience
Usability testing, feedback loops and iterating an interface against success criteria.
Data Visualisation for a Client
Grade 9: Digital Design → Data Visualisation for a Client
Choosing honest chart types and designing a clear infographic from real data.
A Complete Digital Product
Grade 10: Digital Design → A Complete Digital Product
Planning, building and testing a multi-screen digital product for an identified client.
Branding and Bilingual Identity
Grade 10: Digital Design → Branding and Bilingual Identity
Designing a coherent visual identity that works in both Arabic and English.
Materials Around Us
Grade 6: Product Design → Materials Around Us
Testing everyday materials for strength, flexibility and suitability for a purpose.
Modelling with Card and Recycled Parts
Grade 6: Product Design → Modelling with Card and Recycled Parts
Rapid card modelling to test a shape and size before committing to materials.
Designing for Shade and Heat
Grade 7: Product Design → Designing for Shade and Heat
Products that reduce heat and provide shade in Qatar's climate.
Joining, Fixing and Finishing
Grade 7: Product Design → Joining, Fixing and Finishing
Safe practical skills for joining materials and giving a product a quality finish.
Structures That Carry Load
Grade 8: Product Design → Structures That Carry Load
Triangulation, beams and stable bases tested with measured loads.
Ergonomics and Human Measurements
Grade 8: Product Design → Ergonomics and Human Measurements
Using body measurement data so a product fits the person who uses it.
Prototyping with CAD
Grade 9: Product Design → Prototyping with CAD
Producing accurate 2D and 3D CAD drawings and turning them into a prototype.
Packaging with Less Waste
Grade 9: Product Design → Packaging with Less Waste
Designing protective packaging that uses fewer materials and can be recycled.
Designing for a Real Client Brief
Grade 10: Product Design → Designing for a Real Client Brief
Managing a full making project from client interview to finished, tested product.
Quality Control and Testing Products
Grade 10: Product Design → Quality Control and Testing Products
Tolerances, repeat tests and evidence that a product meets its specification.
Sequences, Loops and Simple Algorithms
Grade 6: Systems & Programming → Sequences, Loops and Simple Algorithms
Planning a program with a flowchart before writing any code.
Making Things Move with Code
Grade 6: Systems & Programming → Making Things Move with Code
Controlling sprites or a simple robot to complete a defined task.
Inputs, Outputs and Sensors
Grade 7: Systems & Programming → Inputs, Outputs and Sensors
Designing a system that responds to light, sound, temperature or touch.
Debugging Like a Designer
Grade 7: Systems & Programming → Debugging Like a Designer
Finding, recording and fixing faults, and documenting the changes made.
Automating a Daily Task
Grade 8: Systems & Programming → Automating a Daily Task
Selection and conditions in a program that automates a repeated school task.
Electronics and Safe Circuits
Grade 8: Systems & Programming → Electronics and Safe Circuits
Circuits, components and safe practice in a simple electronic product.
Robotics for a Purpose
Grade 9: Systems & Programming → Robotics for a Purpose
Programming a robot to complete a measured challenge with tested reliability.
Data, Storage and Simple Databases
Grade 9: Systems & Programming → Data, Storage and Simple Databases
Structuring and querying data for a product that must remember information.
Designing a Smart System
Grade 10: Systems & Programming → Designing a Smart System
Sensors, logic and feedback in an automated system solving a real local problem.
Testing and Documenting Code
Grade 10: Systems & Programming → Testing and Documenting Code
Test plans, edge cases and clear documentation another person can follow.
Where Things Come From
Grade 6: Sustainable Innovation → Where Things Come From
Tracing the materials and energy behind an everyday product.
Reduce, Reuse, Redesign
Grade 6: Sustainable Innovation → Reduce, Reuse, Redesign
Redesigning one school item so it produces less waste.
Water and Energy in Design
Grade 7: Sustainable Innovation → Water and Energy in Design
Designing products and habits that save water and electricity at home and school.
Being a Good Digital Citizen
Grade 7: Sustainable Innovation → Being a Good Digital Citizen
Privacy, permission, sources and respectful behaviour online.
Designing for Everyone
Grade 8: Sustainable Innovation → Designing for Everyone
Inclusive and accessible design for people with different needs and abilities.
Life Cycle Thinking
Grade 8: Sustainable Innovation → Life Cycle Thinking
Comparing two products across making, use and disposal.
Ethics of New Technology
Grade 9: Sustainable Innovation → Ethics of New Technology
Weighing benefits and risks of AI, automation and data collection in design.
Local Solutions, Global Goals
Grade 9: Sustainable Innovation → Local Solutions, Global Goals
Linking a design project to sustainability goals and Qatar National Vision 2030.
Circular Design Project
Grade 10: Sustainable Innovation → Circular Design Project
A complete solution designed to be repaired, reused or recycled.
Presenting Impact to Stakeholders
Grade 10: Sustainable Innovation → Presenting Impact to Stakeholders
Evidence-based communication of a solution's social and environmental impact.